CaveWorld Project Update #7
November was quite a month! Although the collapse of FTX’s empire didn’t directly impact Caveworld’s financial situation (as we never held any funds on the exchange), it sent shockwaves throughout the market and will change the crypto landscape for years to come. As we, and other companies, deal with these ripple effects, we think there is no time like a bear market to focus on building, which is exactly what we have been doing! November was filled with monumental milestones in growth and development, so let’s take a look at what’s happened, and what’s to come!
Our participation in Solana Breakpoint and W3EGaming were our most proud moments of 2022, as we had the opportunity to display what we have been building for over a year!
We began Breakpoint at Hacker House, where Danny, Head of Development at Caveworld, showed off some skills while finishing the build for Games Day! He also had the opportunity to take the main stage and show the crowd a taste of Caveworld on the big screen!
Following Hacker House, the team headed to Games Day, which is the event we had been looking forward to for months! This was our chance to meet the gaming community and showcase all of our latest development progress!
We set up our booth and welcomed every player that passed by. The turnout was incredible — hundreds of people came by to chat, play games, and compete for the $69 prize. We were thrilled to receive such positive feedback from all players… even the ones that didn’t end up winning a prize! It was clear that we made a lasting impression on the Solana gaming community, which was our main goal.
Breakpoint continued for another three days, and in addition to remaining at the booth to showcase the game, the team focused on making valuable connections and forming long-lasting friendships with investors and community members.
Two weeks after Breakpoint, the team headed to Istanbul to take part in the W3Egaming event! We ran a thrilling tournament for a PS5, which led dozens of participants to compete for over 6 hours! Not only did the team have a blast showing off Caveworld, but the positive feedback from the guests and players made it that much more rewarding!
Internal Project Updates
By allowing many people to play and test the game at these events, we were able to gather a significant amount of feedback. This allowed us to develop numerous bug reports to fix various balancing mechanics to improve the game.
Animations and VFX
Most of you have seen clips of the new animations being created to give life to our Cavemen. Unlike previous updates where we were focusing on attacks and battle moves, we have been focusing on crowd animations like idle poses, cheers, taunts, etc. We’ve also added some immersive animations for Cavemen inside the arena like the “death” animation.
In the VFX department, we are working on enhancing the basic effects, such as block, evade, and slow down. We are also improving some skill effects, like charge, to make them more visually impressive and engaging for players.
The user interface and experience of Caveworld has been steadily improving, with each 3D armor set and item being turned into a 2D asset for the inventory. One of the largest improvements is the addition of icons for skills and actions, making it even easier for players to access and use them within the game. These changes have greatly enhanced the overall gameplay experience and we will continue to make improvements in the future. Check them out below!
Here are a few of the newest in-game 2D items:
The bread and butter of our project has always been the incredible work from the 3D Art Team. For the past month, they have been tackling a new challenge that goes beyond their usual creation of sets and weapons.
While it’s still too early to share the details of what they’ve been working on, we can say that it’s going to be a game-changer. Stay tuned, because this is one project that you won’t want to miss.
Despite the added workload, the team hasn’t skipped a beat when it comes to creating incredible game assets. Over the past month, they have been focusing on weapons, which we have been teasing a bit on our Twitter page. Here are a few more examples of the stunning weapons they have been crafting!
In addition to their work on armor sets and weapons, our 3D artists are also working on creating and improving assets for skills and actions like traps and bombs. We can’t wait for you all to see them in action inside the arena! The team is constantly pushing the boundaries of what’s possible with their art, and the results are truly breathtaking. Keep an eye on our social media channels for updates on their progress.
At the Breakpoint event, our team was able to make incredible connections and establish communication with many promising partners. These partnerships will be crucial in helping us achieve the goals we have set for the game and for the NFT.
In the next few weeks, you can expect to hear about some exciting upcoming events. Some have already surfaced! Click here to check them out!
You may have also noticed our partnership with Chart Wizards by Peter Brandt. While this is not a project being run by CaveWorld, we had a great experience collaborating with their art team and providing them support. We are excited about this partnership and the potential it holds for both of our organizations. Take a look at them: https://twitter.com/ChartWizardsNFT. As always, complete your own due diligence when planning to make invest in any NFT!
If you haven’t been active on our Discord, you may be wondering what’s going on with The Search. We made a minor announcement about it last week and, as always, Danny shared some exciting updates about its development in the chat.
Here is the info shared:
“We had to put the search in the back burner like explained on the last medium as we had a very important month in November with Breakpoint and W3Egaming.
Once back from the events our devs started working again on the search, we now have a few hiccups with the on-chain rust code that interfaces with another protocol, but our junior dev gained access to their reference repo and we can work more freely now without being so stuck waiting on their feedback and Danny’s intervention.
Why no drop rates? They are not in the code yet, so they are not going to be shared without being final.
Why no IRL prizes list? We want to make sure we have the prizes bought or at least reserved before we have an issue and can’t have them out. If we have a last-minute issue and we already communicated the rewards, a false promise its worse coms than not sharing it soon enough.
EVERYTHING WILL BE SHARED BEFORE THE UPDATES GO LIVE”
Since then, Danny and Gabriel, our junior dev, finished the smart contract for the Upgrade process and are now finishing the frontend part of the website.
We will also be running some contests and polls on the official Caveworld Twitter about various prize options, letting the community choose some of the exciting rewards.
Please note that before upgrades go live, we will announce all of the details on our official channels. DO NOT CLICK ANY LINKS OUTSIDE OUR DISCORD OR TWITTER!
Join the Community:
If you are not a part of our Discord community, we highly recommend it, as we are constantly dropping great alpha to our community. Simply visit discord.gg/caveworld to join, it’s free!
To find links to purchase Crypto Cavemen NFTs (our in-game characters) or $CAVE coin (our in-game token) visit our Linktree: http://linktr.ee/Caveworld!
OOGA BOOGA to all!